Update 1 Changelog v1.0.00:
===========================
- No official changelog
Update 2 Changelog v1.0.01:
===========================
Balance changes:
- The Blood Rabbit is a lot stronger now.
- The monsters in the Sewers around the Secret Lair are weaker now.
- The final wave of attackers in the Siege of the Secret Lair have been reduced in numbers.
- The price of some epic items has been modified.
- The shooting range of the Dreadknechts has been decreased
Fixed bugs:
Multi-Player
- Fixed an issue when the "Online character" did not save properly.
- A lot of crashes/disconnects has been fixed
- The ping column has been removed from the game list.
- Fixed an issue with the audio volumes.
- Fixed an issue with Veteran Domovoys not using their proper AI.
- Fixed an issue with the scrollbar in the Ink Gate window.
- The final boss will now talk your head off, like he should.
- The game will now only play the outro movie when the last boss has collapsed, not when he
gets the killing blow.
- You could only select from the first 10 skills you've learned, even though there are 11
active skills. This has been fixed.
- Fixed a crash on the Artifact Forge window.
- Fixed an issue with conversations in different resolutions.
- Some localisation issues have been fixed in German, Spanish, Hungarian and Portuguese.
- Cloaks will now change properly on Van Helsing as you change his equipped item.
- The area of the bridge detonation cutscene has been adjusted (it could be avoided)
- Fixed a bug with the customize button. It didn't save your settings if youused online character.
New features:
- 2560x1080 and 6052x1200 resolutions are now supported.
Update 3 changelog v1.0.02:
===========================
Known issues:
- The multiplayer game still has some issues. Please play it with a character created for the
multiplayer only because data loss may occur sometimes.
Balance changes:
- The damage of the Explosive Round PowerUp has been adjusted.
Multiplayer
- Fixed a lot of crash/disconnects.
- Should no longer put you out off the map (the black screen problem)
- The matchmaking window no longer lists lobbies where you can't join (You do not meet the
requirements to enter the server). You can still see these servers if you press the "Show
full rooms" button.
- Researching the Thunderthr-O-Wer™ properly removes the Trap Plan item from the inventory.
- Music changes properly after the Siege of the Lair.
- Fixed some issues that potentially caused FPS drop and stuttering when the game launched from
Steam.
- Different types of Vermin have their own race.
- If Lady Katarina is sent to do shopping, then you also start shopping she concludes her
transactions right away. (With her usual reduction in the selling price of course!)
- Some localization issues fixed in German, Spanish, French, Italian and Portuguese language
versions.
- The music plays correctly in the Old Town.
- The icon and the text of the Ice Bolt spell appear properly.
- Fixed effects (e.g. shooting effect)
- Katarina does not change form during Circle of Timelessness.
- Fixed ambient sounds on the Rooftop and Old Town maps.
- Repeating starting cutscenes (on certain maps) fixed.
- Icons added to Achievements.
New features:
- 1824x1026 resolution is added
Update 4 changelog v1.0.03:
===========================
Known issues:
- The multiplayer game still has some issues. Please play it with a character created for the
multiplayer only because data loss may occur sometimes.
Balance changes:
- HP of some champion creatures adjusted in Chapter3
- Some of the random encounters changed
Fixed bugs:
- Blackthorn item name fixed
- Baskerville Antiques set bonuses fixed.
Multiplayer:
- Fixed a bug: the client player could teleport inside of the wall making him unable to move.
- Added a new line to the tooltip of other player which indicates where the other player is.
- Active quests window fixed (the current progression appears there after joining)
- Version check inserted before joining an online game (configuration files and game version)
- Pressing the “Go online” option in Single no longer shows "Empty name!"
but<yourcharactersname>'s game" instead.
- "Resurrect" appears when you point at a dead character.
- Fixed pathfinding problems
Update 5 Changelog v1.0.04:
===========================
Known issues:
- The multiplayer game still has some issues. Please play it with a character created for the
multiplayer only because data loss may occur sometimes.
Fixed bugs:
Multiplayer:
- Fixed several issues with the server list in different resolutions.
- Fixed a bug that could cause your character to teleport off screen making it impossible to move.
- Fixed a bug where you joined a multiplayer game and get “Quest Completed” windows for every
quest that the host has completed.
- Fixed a bug where your character started outside the map when you loaded a multiplayer game.
- Fixed a bug that could potentially cause inconsistencies in single player after playing a
multiplayer game (doors not opening, NPCs missing, etc.).
- Lady Katarina shouldn't run away from harmful spells if the player is also standing in them
(e.g. if the enemy uses Harmful Sigil she does not try to escape if you are also in the area
of the spell).
- Lady Katarina no longer flees from spells that have a very short duration (like explosions).
- Spirit Guardian no longer aid while Lady Katarina is away for shopping.
- The Potions used by Lady Katarina are no longer counted for unlocking the Drinker Perk.
- Fixed an issue with the Sphere of Timelessness. (It no longer causes enemies to become invisible
and frozen if you exit and return.)
- Fixed the tooltip of Earthbound Soul for the Earthquake skill. It reduces the Mana cost by 15%
from now on.
- Fixed an issue of the Inventory at Forge, Enchant, etc. windows. Right-Clicking on an unusable
item (i.e. that you can't use on that particular window) no longer try to equip the item.
- Fixed an issue where summoned monsters could bypass the effect of the Sphere of Timelessness.
- Ray of Destruction uses Rage properly when using PowerUps.
- Fixed a major issue with the Lair Siege where the Werewolf companions of Breda were immune to
Grind-O-Pit™ traps. (Breda is still immune to all traps thanks to his trap disabling device.)
- Fixed an issue with the DPS of certain skills.
- Fixed an issue with elevators and direct moving.
- Fixed an issue with the Puddle of Goo (not having a proper effect and not being clickable).
- Fixed the crash at the end of the second Lair Siege.
- Fixed an issue where you could end up stuck in the Lair after quitting and returning while the
Siege was in progress.
- Vrikolaks in the Werewolf Den spawn properly.
- Fixed an issue where Vrikolaks spawned out of the map.
Update 6 Changelog v1.0.05:
===========================
Known issues:
- The multiplayer game still has some issues. Please play it with a character created for the
multiplayer only because data loss may occur sometimes.
- The cutscene after the Lair Siege might trigger once again even if you have done that quest
before patch 1.0.05.
Performance:
- Sync CPU to GPU is enabled (default).
- Affect GUI Resolution (Fullscreen) is enabled (default).
Balance changes:
- Second siege slightly weakened
Fixed bugs:
Multiplayer:
- It should no longer try to join to a friend, when double clicked on them, and they are not
in a game.
- There are some quest rewards what you no longer receive, if you have already received once
(like ability points, skill points, and skills)
- Some performance fixes
- You can now use the Enchanter again.
- Lagging in Lair Sieges fixed
- Fixed "Lair Protected" message at second Lair Siege.
- Fixed a random bug at Borislav's Statue
- Fixed an issue where the active Objective list disappeared after a Lair Siege.
- Fixed the XP requirement of Lady Katarina's 20th level.
- Fixed exploit Lady Katarina does not return automatically if teleport cancelled.
- You can no longer split stackable quest items.
- Splitting quest item stacks is not possible anymore
New Features:
- Polish language available (subtitles only, no audio support)
Update 7 Changelog v1.0.05b:
============================
no idea what been updated.
Update 8 Changelog v1.0.06:
===========================
Known issues:
- The multiplayer game still has some issues. Please play it with a character created for the
multiplayer only because data loss may occur sometimes.
Fixed bugs:
- Fixed the bug of the Riddle Wisp drops.
- Fixed some issues of the Hungarian localization.
- Fixed the sounds of the Dreadknecht, Behemoth and Mouthbeast monsters.
- Fixed a bug what makes you unable to respawn in the town
Multiplayer:
- Some bandwith optimization have been made
- Fixed the camera at the cutscene of Saffi in the Dreadworks
- Fixed bug with exiting and recreating a multiplayer game
Update 9 Changelog v1.0.07:
===========================
Known issues:
- The multiplayer game still has some issues. Please play it with a character created for the
multiplayer only because data loss may occur sometimes.
Fixed bugs:
Multiplayer:
- The Server Browser periodically refreshes the list.
- A new column and filter is introduced for searching regional games. (Regional games have lower
Ping and thus less lag.)
- "Safety" column removed. Games are available to play if your selected Character shares
this option. (Characters stored solely in Steam Cloud can join games featuring similar
Characters only. Same rule applies to Hardcore Characters.)
- Fixed an issue which sometimes applied after rejecting to join a Bossfight.
- Fixed an issue with the Drunken Man (remained clickable if the client clicked on him).
- Being invited to a Bossfight automatically cancels any teleportation attempts.
- Players see the traps placed by the host.
- Players can be kicked from the game during the waiting period before Bossfights.
- The client returns to the Main Menu if the host disconnects during loading (loading screen).
- Fixed an issue where conversations got stuck on the screen sometimes.
- NPCs and critters synchronized.
- When a conversation starts all the players are halted.
- Fixed some issues with scripts restarting sometimes.
General:
- Fixed an issue with the Lightning Collectors quest.
- Fixed an issue with the Lost in the Ink quest.
- Fixed an issue with Lady Katarina when she wandered off to gather loot after you respawned,
leaving you all alone...
- Fixed a rare crash near the Gorgon Pass Bridge.
- Fixed an issue with the Harpies coming out of the Wishing Well.
- Fixed an issue with the effect of the Earthquake spell.
- Your latest Character appears in the Main Menu (even if you only have Online Characters).
- Fixed an issue with Skill reset.
- The Credits button in the Main Menu closes all other windows.
Update 10 Changelog v1.1.00:
============================
- Added support for Scenario Mode DLC
Known issues:
- The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.
Balance changes:
- Lady Katarina has percentage based HP regeneration on each difficulty level.
Fixed bugs:
Multiplayer:
- Fixed an issue with Snowpelt.
- Fixed a Multiplayer-related issue with the Parry skill.
- Players cannot teleport outside the map anymore.
- Custom colors of other players work correctly.
General:
- Fixed a rare issue where Lady Katarina forgot which combat form she used last time.
- Fixed the second Set bonus of the Ravenscar Belt. (Giving some Weapon Damage bonus to a Belt
doesn't really help much )
- Items couldn’t get dropped inside terrain objects.
- Whirlwind Ornithopters fixed.
- Wasp Ornithopter fixed.
- Assault Ornithopter fixed.
- Some pathfinding improvements have been implemented.
New features:
- Scenario Mode is available in the game.
- Achievements got in-game icons.
Update 12 Changelog v1.1.05:
============================
Known issues:
- The multiplayer game still has some issues. Please play it with a character created for the multiplayer only because data loss may occur sometimes.
Balance changes:
- Will-o-Wisps and Ornithopters are slightly nerfed.
- Monsters on the roof maps are slightly stronger.
- The Marquis of Soot is stronger and got some new friends.
- Igor’s range of the mine laying ability reduced.
- Some new chests added to the Industrial Port.
- Damage of Traps is scaled to Difficulty, the number of players and also as the story progresses.
- Losing Generator Capacity after a failed Siege may result in traps being destroyed randomly.
- Levels of Quests give appropriate Item rewards.
- "Point of no return" is removed from the game. You can go back to the first chapter after getting to Borgova.
- You can no longer farm for Ability Points through special conversation rewards like the Gluttoner Idol or Saffi's magic potion if you play in the Multiplayer game of someone else. You will receive such rewards only once.
- The inherent Magic Item Find bonus in Hardcore reduced.
Fixed bugs:
Multiplayer:
- Fixed a bug with the bossfight when the master died and respawned in town.
- Fixed some bugs with the game list window.
- Fixed bugs with the effects
- Made some improvements with the scripts.
- Made some optimizations in the network code.
- The amount of the XP received by killing a monster is individually calculated for each player. (I.e. killing a lower level monster with a higher level character can give XP for a lower level character on the same map.)
- The XP range has been removed. You receive the XP from the monster even if you are far away as long as you are on the same map.
- Made some countermeasures against the "file too old" bug. Backup creating checks if the previous save was correct and if it wasn't, it does not overwrite the proper game save with a broken one.
- Fixed a bug with the "Werewolf on the run" quest.
- When synchronizing with the Steam Cloud, if no appropriate save has found on the Cloud, the local version is moved to the Backup\Cloud folder.
- Synchronizing with the Steam Cloud is much safer.
- Fixed a random bug with the Multiplayer game list not showing any games even though there are available games.
General:
- Fixed a bug where the "Find the Engineer" quest got stuck.
- Fixed an issue with the experimental gate in the Abandoned Research Station.
- Spells reapply correctly when changing maps.
- Fixed a bug with the "Kill Fulmigati's General" quest.
- Fixed the spiders in the Worm's cave in the Orichalcum Mines scenario.
- Fixed a display inconsistency with Skill resets.
- Fixed an issue that caused monsters to attack during a cutscene.
- Fixed another issue where items could be dropped inside terrain objects.
- Fixed a recent bug with the one liners of the final boss.
- Fixed an issue with the Merchant in Croakwood.
- Fixed some localization issues with the Scenario mode.
- Fixed the Obsessed Alchemist hidden achievement.
- Fixed an issue with the Forge: you can no longer forge Trophies with more than 5 enchants.
- Fixed some consistency issues with the different Scenarios.
- Improved the AI of the Dreadknechts and the rats with rifles.
- Behemoths can no longer be knocked down.
- The chests give loot based on their own level.
- Fixed the 3% Life Steal for the 50 Mastery bonuses on the Occult Hunter tree.
- Fixed a missing localization string for the poodle of goo in the Rookery.
- Fixed an issue with the calculation of Mana Steal on the Character Sheet.
- Fixed a crash in the Forge window.Fixed the missing icon in the Achievement window for the Treasure Hunter DLC bonus.
- Fixed an issue with skill respec.
- Fixed an issue with the Ray of Destruction and switching skill sets.
- Fixed the additional levels of the Elemental Damage Skill.
- Fixed the progress window when you are invited to a bossfight in different resolutions.
- Fixed an item duplication bug with the Laboratory.
- Fixed an issue with the activation of the Mentor Perk.
- The Explosive Rounds powerup of Shoot no longer causes friendly fire.
- Some skill descriptions have been changed for better reflecting their actual effects.
- Rats in the Lair for the Clear the Tunnels quest fixed.
- The lag when changing to the Excalibur fixed.
- Fixed certain minor bonuses you could receive through conversations.
- When you leave the Secret Laboratory with the help of the Inventor the nighttime version of the Industrial Port becomes unavailable. At this point you will automatically fail "The orichalcum shipment" quest, if you haven't finished it yet.
- Fixed some issues with equipment models.
New features:
- Some new resolutions supported: 2048x1152, 2880x1620, 3200x1800 and 3840x2160.
Update 13 Changelog v1.1.06:
============================
Known issues:
- The multiplayer game still has some issues. Please play it with a character created for the
multiplayer only because data loss may occur sometimes.
Balance changes:
- Cost of inserting Essences into items rebalanced.
Fixed bugs:
Multiplayer:
- Other players' icons are grayed out while they are on different maps.
- Made some improvements to the movement prediction which should make "random teleportation" rarer.
- The network code is much more optimized with less traffic. This lowers the network related lag.
- Fixed a bug with synchronizing the enemy hitpoints.
- Fixed an issue with the quest markers remaining over people's heads even though they have
disappeared from the map.
- The "Go Offline" and "Continue playing offline" functions were removed. You can only go offline
if you are the server and noone has connected yet. (You can still exit and continue offline from
the Main Menu of course.)
- The floating text in the game is now displayed in the client's language, not the host's.
- Fixed an issue that could cause the server to be stuck after cutscenes.
- Unit throwing and knockback works properly in multiplayer.
- Joining a game sets the town portal destination properly.
- Frost mines are no longer treated as obstacle on clients.
- Sound effects of skills are playing properly.
- Quests no longer give XP for every character in the party, only once as it should.
General:
- Sound of the Earthquake skill fixed.
- Fixed a bug with the Gluttoner Idol in the Lost Place. (It gave the Ability Points twice.)
- Fixed another issue with creating equipped items with higher level limits than the wielder.
- Fixed an issue that could cause the Marquis of Soot to fall through the roof.
- Fixed the Scholarly Ghost perk. Now it should be achievable.
- Fixed the tooltip of the Fury skill's icon in the lower left corner.
- Removed an exploit with Lady Katarina's shopping feature.
- You can no longer sell unidentified items with the Sell All button.
- Fixed an issue that could cause you to be teleported to the Lost Place even if you've already
escaped once.
- Fixed an issue with saves getting corrupted in case of powering down your computer while playing.
- Quest items are no longer brought into Scenarios. (Don't worry, they will be there if you return
to the Story mode!)
- Fixed an issue with the Hidden Treasure quest. If you are already stuck with that quest, you can
fix it with the "/FixQuest 1" command in the chat!
- Ray of Destruction can no longer be used if you have less than 100 Mana.
- Fixed an issue with trying to use spells from out of range. Now Van Helsing should always try to
get in range and then cast the spell.
New features:
- A new system of rewards for Scenarios is introduced. Killing monsters in a Scenario will now add
to your Glory pool, which in turn will give you Glory points. You can spend these points on
bonuses in several different areas. The Glory gathered and the bonuses bought are shared among
all your characters.
- Two new Scenarios are available: the Croakwood and the Rookery.
- New shortcuts are added to Enchant/Use Laboratory ('E') and Disenchant ('D').
- Damage Per Hit values now include the potential damage from Critical Hits scaled by your Critical
Chance.
- You can bind spells to the Left Mouse Button as well. These will only work if you click on a
valid target or while holding down the Shift key, otherwise Van Helsing will try to move to the
clicked position.
Update 14 Changelog v1.1.06b:
=============================
Fixed bugs:
Multiplayer:
- Fixed a bug where instant cast spells could be casted multiple times before going on cooldown.
- After entering an online game, active effect icons appears correctly.
- Fixed a bug where the server didn't acknowledge the attack when attacking with a high attack
speed.
General:
- Ray of Destruction no longer gets stuck if you fall below the minimum mana.
- The scenario saves the current map properly.
- Fixed an issue with Lady Katarina's passive skills showing up multiple times in the lower
left corner.
Update 15 Changelog v1.1.07:
============================
- Lady Katarina’s level limit increased to 25.
- The Lifesteal mastery of the Strike skill and the Mana Leech mastery of the Shoot skill give
HP/Mana per hit instead of per kill.
Multiplayer:
- Fixed the Ray of Destruction skill.
- Fixed a bug with the Igor traps.
- Fixed a bug where certain monsters were visible for the client before playing their appearing
animation.
General:
- Fixed an item duplication exploit with the Storage.
- Lady Katarina gets Attack Rate bonuses from items to her Melee attacks.
- Mana reducing effects affect Ray of Destruction as they should.
- Fixed some issues with the Glory system. (NOTE: If you had more Glory points than you should have
due to an exploit, the upgrades and the points will be reset!)
- Fixed an issue with Auras confusing item comparison.
- Fixed an issue with saves getting corrupted when your computer crashed while the game was running.
- Fixed a bug with the elevators. You are no longer be able to move out of map.
- Made some performance improvements while running the game from Steam.
- Changed the storage method for Online Character. They are no longer disappear.
- Added some new fixes to the FixQuest command.
- The Kill Fulmigati's General quest shows the marker on the map even before you destroyed the
bridge controller.
Update 16 Changelog v1.1.08:
============================
Multiplayer:
- Fixed a bug where the client could receive the Explosives Expert and the SWAG achievement.
- Activation and aggression range of the monsters decreased in multiplayer games.
- Fixed a crash when picking up loot as client.
- Passive auras couldn’t apply several times, if morethan 2 player played a game.
General:
- Fixed an item duplication issue.
- Fixed an issue that caused Helsing to get stuck in the spell casting animation if you put a spell
on the left click.
- Fixed a potential memory leak with the Online characters.
- Monsters couldn’t attack you during cutscenes.
Update 17 Changelog v1.1.09:
============================
Fixed bugs:
Multiplayer:
- Fixed a bug with the Treasure Hunter perk. It properly shows up in the detailed information panel
when playing with more than 2 players.
- Fixed a lot of achievements that only worked for the host.
- Katarina works right when you send her awayO
- Katarina sells the items if you switched to another map as a client while she is out shopping.
- Characters who reached the level limit shows normal number as the XP required for their next level
in multiplayer.
- Fixed some story progression errors.
- After respawning at a checkpoint, your character works normally.
- Inviting/joining from outside the game now works correctly.
- Icons of the spells affecting Katarina no longer show up at the bottom right corner for the clients.
- Fixed an issue with the other player's HP display.
- Effects don’t remain on screen for the client after they should have disappeared.
- Fixed some issues with a skill of the gargoyles.
General:
- The infamous Old Town crash fixed.
- Improved performance when launching from Steam.
- Improved loading time when launching from Steam.
- Item lag fixed when launching from Steam.
- The HP per Hit bonus from Vitality Essences works in the alternate weapon set.
- The Diamond Essence works properly.
- Fixed an intended inconsistency in Lady Katarina's Otherworldly Senses skill.
- Fixed some potential exploits with Circle of Timelessness. You can no longer interact with
objects/people or teleport home and cutscenes will automatically end the spell.
- Ray of Destruction and Occult Shield spells will end automatically at the start of cutscenes.
- Fixed an issue that caused the summoned shooting Katarina clones to try and flee instead of
attacking as they should.
- FixQuest 2 and 5 got expanded a bit.
- FixQuest 8 should work properly now.
- You no longer fail the Orichalcum Shipment quest if you collected all the 10 items, but didn't
report it before the night version of the Port became inaccessible.
- Items dropped on the ground couldn’t disappear if the game did not close properly.
- Fixed a bug with Online Characters. The list does refresh properly when creating a new character
and deleting a file wasn't permanent (saves were synchronized back from Cloud on startup).
- Spells with no cooldown don’t cast twice with one click (e.g. Earthquake).
Update 18 Changelog v1.1.10:
============================
New features:
- When activating the steam overlay, the game now pauses, if you are playing single player
- From now on, when Katarina kills a monster, you get the rage for the kill.
Fixed bugs:
Multiplayer:
- If you join a multiplayer game, your progress will no longer be affected. From now on you can join
to players regardless of their progress in the game. Of course you will still retain the gained
experience, items and skills after you leave the game
- Some of the monsters started with the wrong animation when appearing. This has been fixed
- Ray of destruction and Sphere of timelessness no longer causes massive lag.
- Fixed a bug where some of the footstep effects didn't work correctly on the client side, and it
caused some lag.
- Pressing the "Go online" button no longer removes the pause effect, only when someone actually
joins.
- The invite window at the Hunting Party bossfight is fixed now (there was no accept or refuse option)
- If you joined multiplayer as a guest, after a quest failed a red X stayed on the screen. It is now
fixed.
General:
- Rusalkas will appear correctly in the second Lair siege.
- Using powerup with scattershot didn't count as a rage usage, so you got back the rage after a kill.
- Fixed a bug where the character could have less than 0 gold. Also, if you are already have negative
gold, you can still respawn choosing a respawn option that is free.
- Bossfight related messages will now display in the language of the receiver not the host.
Update 19 Changelog v1.1.10b:
=============================
- fixed missing/broken sound issues that people reported with update 1.1.10
Update 20 Changelog v1.1.11b:
=============================
Fixed bugs:
Multiplayer:
- Fixed a bug where some effects didn't disappear when they should (Last Stand for example).
- Fixed some heavy lag caused by Sphere of Timelessness.
- Pressing escape when the game requests password for the server properly disconnects.
- Fixed a bug where refusing to join a bossfight made you unable to move.
- The challenge complete text properly appears to every player.
- The progress windows (identify, town portal, ink gate) close properly when getting hit.
- The resurrecting progress doesn’t break when you take damage.
- Fixed a bug where the Earthquake spell was cast twice when you clicked once as a client.
- Fixed a bug where the spells went on cooldown without being cast.
- Creating a room with a level limit doesn’t crash the game in certain cases.
- In the game browser the "Show full rooms" checkbox has been renamed to "Show All" to clarify its
function.
- Dropped items don’t disappear when a player leaves the map.
- Entrances enabled for the client, if he is on the loading screen.
- Fixed a potentially huge lag when starting a cutscene, or talking to an npc.
General:
- Fixed an essence duplication exploit with the alchemy dismantling.
- The outro plays sound properly.
- You can rebind the hold position key (shift).
- You are able to drag&drop the items from the storage after changing maps several times.
- Fixed a smaller precision error with drag&drop in the inventory.
- Fixed a bug where the statue in the town could take more gems than three gems.
- Description of Fury properly shows the current bonus damage.
- The loading screen properly waits until all the sounds are loaded.
- Fixed a potential bug where the storage disappeared in some cases with online characters.
- Fixed the tooltips of items during timestop.
- Fixed a display issue that causes Lady Katarina's skills to be shown multiple times in the lower
left corner.
- You can’t remove prerequisite skills from Lady Katarina after learning higher level skills.
- Auras can’t appear as your favourite skill.
- You can’t damage the Scarecrow with Crushing Blow powerup while he is invulnerable.
- The travelling spells (like the Poison Bolt of Leshoviks) don’t disappear when the caster dies.
- Gargoyles don’t remain unattackable if you change map while they are casting a spell.
- One of Fulmigati's one liners has been removed.
- FixLair command has been fixed.